I have a sequence of 51 iff files that I'd like to map on to some sprite particles.
The twist is that I'd like each sequence to start as each particle is born, and keep displaying the last image, once sequence has run it's course. (particles should live forever & show frame 51 infinately)
Use an expression to control sprite number, and limit it to 51.
There are lots of ways to do it; I'm not sure which is the most efficient. Maybe something like this as a runtime expression: if (.spriteNumPP < 51)
.spriteNumPP ++;A corresponding creation expression would set the initial sprite number to 0, of course.