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"List All" Hotkeys Not Listing "All"

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Patrick O'Toole
"List All" Hotkeys Not Listing "All"
on Apr 8, 2010 at 5:02:09 pm

Hey folks.

I'm settling into using Maya a bit, and I've looked around quite a few times now, and haven't been able to find an answer to this question:

If: in Maya, I have a keyboard key that "doesn't exist" according to the program, (for instance, at least on my system: the Tab-key) doesn't appear, then how do I get Maya to detect the keystroke and begin to process it so I can assign it as a normal hotkey?

I'm willing to learn some MEL, or use Python (which I already can write in) or whatever. I want to set up some timers and some custom menus that'll show up when I hit various things (end goal is a Blenderish setup) 'Fact is there are too many tools in Maya to map them all ergonomically with the default allowances/constaints right now. I almost figure there should be a "keys that actually exist".inf somewhere, but I'm not sure where to look, or whether it'd be quite that easy.

Anyway, just trying to get a toehold customization-wise, so I can get along, basically.

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Michiel Duvekot
Re: "List All" Hotkeys Not Listing "All"
on Apr 8, 2010 at 6:06:02 pm

Tab already does do something (it takes you to the next field) and cannot be used as a hotkey. I don't think you can force the behavior you're looking for. Not with Tab anyway.

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