joining or pickwhipping objects?
by Kevin Olmsted on Nov 17, 2016 at 7:49:25 pm
I have a 3D model of a bank vault. It has a large circular door and one of those "two-part" hinges... one hinge connected to the wall and the other side connected to the door. The door, hinge and wall are all separate objects. Is there any way to connect the door to the hinge connection so I can animate the door/mid-hinge and the door will follow, but I can still animate the door separately while the hinge moves?
Re: joining or pickwhipping objects? by Alex Dow on Dec 9, 2016 at 2:44:28 am
What Zaxwerks product are you using?
Whichever plug-in you use, all of these objects will need to be inside the same instance of the plug-in. 3D Invigorator PRO uses object sets and 3D ProAnimator uses tracks. Do not pickwhip AE layers to other AE layers.
Once I know which software you are using, I can tell you how to move the pivot point to get the hinge to work properly.
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