Hello again everyone!
So I managed to get the Zaxwerks model into Maya and I have been working with it for the most part of today. I have an issue however that I have no been so successful at figuring out. When I exported the Zaxwerks model I was given the option of "Baking" the textures and settings I had on the model, so of course I checked it. When I opened it in Maya the baking was unsuccessful and I would really appreciate it if someone could give me some clarification on what baking is exactly and if it will translate textures made in Zaxwerks to Maya. Thank you very much
If you send me the After Effects project, or ProAnimator scene, I can take a look at what logo you are trying to export and also look into why you are getting that error message. My e-mail address is firstname.lastname@example.org
In terms of the "Baking Transforms" option, the option is used to insure that the rotations and scaling will be exported out of the project as well. File formats such as DXF, OBJ and LWO don't support object transformations, so if you moved or rotated your objects in ProAnimator/3D Invigorator, you will need to bake the transformations to have it look the same. For texture maps, you will have to apply texture maps onto your objects when you import them into Maya.