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Bum AI File?

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Paul Whishaw
Bum AI File?
on Dec 4, 2008 at 7:44:31 pm

A client gave me an AI file that looks good but for some reason I am getter VERY odd results. The first few times I imported the file nothing happened. Then it imported but there were very odd shapes poking through all over the place, even with spikebuster cranked.

I'm not an AI master and suspect that there are some odd layer formats that are messing me up. Would anyone be willing to take a look at this file and see if it is indeed normal?

http://pdvpro.com/dragon/



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scott novasic
Re: Bum AI File?
on Dec 4, 2008 at 9:06:53 pm

you can send it to me

at scottnovasic@mac.com



SuperNova
Animation & Visual Effects
Scott Novasic
Los Angeles Ca
web:http://web.mac.com/finaleffects


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scott novasic
Re: Bum AI File?
on Dec 4, 2008 at 9:41:52 pm

wow, this is an invigerator challenge. :)

at first glance, you have a number of "floating" shapes which would result in individual models in invigerator. Those shapes need to
be 'cut out' of your main shape, NOT floating on top of it.

Im sorry, i HAVE to go right now to a dentist appt, if you can wait about 2 hours, I will see if I can make this file work for you.


SuperNova
Animation & Visual Effects
Scott Novasic
Los Angeles Ca
web:http://web.mac.com/finaleffects


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Paul Whishaw
Re: Bum AI File?
on Dec 5, 2008 at 12:06:06 am

I just need to know how I can "fix" it. While I would appreciate any help if it requires a lot of work I can hack at it myself. I just need to know where to shoot this dog.

Paul Whishaw
PDVpro.com
"If it moves, We'll Shoot it"


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Roger Bruland
Re: Bum AI File?
on Dec 5, 2008 at 12:22:40 am

If it is normal or not I can not say. But I did delete some layers(stray points and duplicate layers in the groups. It was very slow to open or do any transforms, but removing strokes from all layers made all the difference in terms of speed and a clean render.
(Importing into invigorator and rendered in after effects.)


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Paul Whishaw
Re: Bum AI File?
on Dec 5, 2008 at 12:29:20 am

Any chance you could send that modified file my way?

Paul Whishaw
PDVpro.com
"If it moves, We'll Shoot it"


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Roger Bruland
Re: Bum AI File?
on Dec 5, 2008 at 12:47:41 am

You will find it here:
http://home.c2i.net/xyznett/test/



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Paul Whishaw
Re: Bum AI File?
on Dec 5, 2008 at 1:03:57 am

Awesome. Thank you sir. Works like a charm.

Paul Whishaw
PDVpro.com
"If it moves, We'll Shoot it"


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Paul Whishaw
Re: Bum AI File?
on Dec 5, 2008 at 11:29:30 pm

OK. I'm getting some weird results. I guess I celebrated too soon. I have created a quick web page which demonstrates the issues I am having. I spoke to the guy who made the AI file and it turns out it was the first time he had ever used the program, which could explain why it is so f'ed up.

I have tried to consolidate all the paths to a single layer but it has stumped me at every stage. The results from AE are REALLY puzzling as well. If you guys could look at the site and see what you think I would be grateful.

http://pdvpro.com/zax_file/

Thanks in advance.

Paul Whishaw
PDVpro.com
"If it moves, We'll Shoot it"


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Roger Bruland
Re: Bum AI File?
on Dec 6, 2008 at 6:08:38 pm

I had a closer look at your file again and found some anchor points with handles crossed and odd placements.
Anyway, I tried (menu) -object -path -simplify.. twice. First time curve precision 100%, this will add points to your paths . Second time curve precision 97-99%. This should get you down to about same amount of anchors(points). When I tried this I still had a few problems left. I manually fixed the rest of the crossing handles, if an anchors handles is crossing I dont think the spike buster is effective. I am now able to render a short animation in ae with draft quality on max with no artifacts except a short blink or two where the surface goes darker but I believe this is related to the placement of the light.
There were also a few open paths I closed. If you want to try this file go to the link in my previous post.




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