I create a some text & object in illustrator as a logo, after importing in pro animator & animating them & exporting as a animation, I get all the adges ragedy & spiky, I even change
the object faceting parameter to 0.1.
Do you know how to correct this problem?
Jon, I did your idea & I got spiked problem solved, but steel have the ragedy look just on the outside edges, set the motion blur on 16 passes, this takes care of ragedy edges while animation is on, but when animation comes to stop or before it starts you see the ragedines of edges.
When folks see ragged edges they are usually rendering a QT movie with an alpha channel and then looking at the movie in QuickTime Player. The problem here is that QT Player doesn't display the alpha channel so you only see the raw RGB which has no antialiasing around the perimiter, thus the ragged edges.
Most likely your movie is fine. Take it into After Effects or FCP or Motion or someother editing program that knows what to do with the alpha and you'll see everything nice and smooth.