Forgive this basic question but I'm having a problem turning the most basic of shapes into a 3D object in Invigorator.
I'm not sure but I'm thinking it might have something to do CS3 Illustrator (which I've just installed). Invigorator doesn't seem to like CS3 Illustrator files at all. Eventually I just tried saving the CS3 files as a CS2 files it worked (Part 1) of my problem was solved).
Is this a 'CS3 thing' or is there something else I'm supposed to do with CS3 Illustrator files before importing them into Invigorator?
Anyway, the main Part 2) of my problem is that I can't seem to bring in shapes that I've coloured using Live Paint from Illustrator CS3. They keep coming in as a cut-out in the middle of a rectangle rather than a filled shape.
Here's the particular process I'm using for making a shape in CS3. Maybe I'm doing it all wrong: I bring in some artwork, use Live Trace to vectorize it, select it, go to the Object menu and choose Expand. Now I can use the Live Paint Selection tool to select it and then use Live Paint to fill in my colors. I save the file as a CS2 Illustrator file with Compression turned off.
In After Effects, I apply Invigorator to a solid as per usual and tick Use Illustrator Colors and Open by Layers but I just get a cut-out inside a solid rectangle.
If someone would guide me in the right direction it would be so much appreciated. I've spent hours trying everything I can think of to no avail.
One thing to remember - all of the objects come into Invigorator at the same default position on the Z axis. You'll need to select individual objects in the set-up window and move them forward or backward on the Z axis.
If you want to send me a file, I'll take a look at it... but do save it in an earlier format. I don't have CS3 yet. jokerstrom1 (at) mac (dot) com.
I tried sending you files but your email bounced as being over quota.
The short version of the story - the autotraced art comes with its share of problems. You need to reduce it to basic filled shapes and solid colors, then map a tga version of all of those gradients to the resulting shape(s.)
It took a while, but I created a layered Illustrator doc with the basic outline of the shape on one layer and all of the black "outlines" in another layer. you can break things down further if you want to add more levels of thickness or depth.