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Comp Lights and Shadows

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SRoughanComp Lights and Shadows
by on Feb 19, 2007 at 3:10:18 pm

I built a podium in Invigorator, and set it into a 3D room (floor and walls). I want the camera to track in slowly and then a spot turns on and lights up the podium. How do I set it up that the podium casts a shadow onto the floor and walls behind it? Im using comp camera and lights.
Invig 3.0.9 classic, plus AE 6.5 pro.
THanks in advance
Simon




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Jon OkerstromRe: Comp Lights and Shadows
by on Feb 20, 2007 at 3:35:37 am

Hi Simon,

The simplest way to get the shadows you want is to build the 3D room inside of Invigorator and use Invig's lights and shadows. You can then use Lux or T-Beam to create the appearance of a volumentric spotlight.

Alternately, you can enable AE's shadow casting/receiving on the light, the receiving layers (floor and walls) and turn the layer to which you've applied Invigorator into a 3D layer and enable shadow casting. This will work, but your camera move may break the illusion of the Invig object being a 3D object in the rest of the 3D world you're creating. This will happen if the Invig layer does not maintain its orientation to the camera.

Jon



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SRoughanRe: Comp Lights and Shadows
by on Feb 20, 2007 at 9:02:14 am

thanks for the reply. I'll play around with it a bit...
thanks again
Simon


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