I'm trying to make an animation of a cylinder. I want the cylinder to start spinning on its y-axis and then rotate the z-axis while maintaining the spinning on the original y-axis. The problem is, when I rotate the cylinder on it's z-axis, the y-axis stays upright and causes the cylinder to begin spinning on it's new y-axis rather than the original. Is there a way to render the y-axis rotation before the z-axis rotation is calculated so I can have a spinning cylinder that rotates on it's z-axis?
Forget about your set Z Rotation. Here is what I would do:
- Animate the Y rotation and the X rotation.
- Move in your timeline to around 90 degrees for the X rotation axis so you see through your cylinder.
- Using the Camera tumble tool + Shift turn your camera to the left or right so your cylinder lays horizontally.