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Unmatching Coordinates After Extracting 4D Scene Data in AE

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sebastien coelho
Unmatching Coordinates After Extracting 4D Scene Data in AE
on Jan 31, 2017 at 10:20:14 am

Hi everyone,
I am experimenting the Cineware importing workflow to match AE layers to the c4d scene content.
I made here a quick try, with just an animated plane with an External Composition tag. As soon as I extract Cinema 4D Scene Datas the coordinates are not matching. I checked different posts and tried different C4d settings but I do not manage to fix it. My goal is to import a large number of C4d scenes so avoiding manually adjustments would be great. Does anyone has tricks to match it? It looks like it is just one axis which is misinterpreted while extracting (the plane object is with the red outlines):

Thanks for your help!

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Steve Bentley
Re: Unmatching Coordinates After Extracting 4D Scene Data in AE
on Aug 2, 2018 at 1:37:12 am

We've seen this happen but I don't have a good reason why. Using the C4D file inside AE is seamless but when you want the camera or a moving object from C4D to be represented in AE as a camera or null (respectively) with proper coordinates, you can use the extract button, but.... we've seen perfection and we've seen just a balled up mess.
So in those cases we do an AE export from C4D (Render Settings/Save /at the bottom twirl down the Compositing Project file). You need to put an external compositing tag on any object you want to show up in the AE file and those objects must be visible. Then in the Composting Project file hit save file. It will be named what the render is named inm the Render settings save dialoge, not what you name it in the system save dialogue. Unfortunately AE2018 can't import these files (.aec) but older versions can - we use 5.5. Import the .aec file into AE5.5, save that file and then import that older AE file into your AE2018 project. It comes in as a comp.

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