I'm successfully and happily editing between two synced takes (WS and CU) in multicam. I'd like to introduce a third unsynced take to potentially cut to, and would like to see against the other angles in the multicam preview. Can I do this ? is there a better strategic way in which to approach this ?
I know I can bring the 3rd unsynced take in over top of the multicam and drop cuts in this way, but that doesn't allow me to see each angle against the other angles.
Moved from FCP7 to FCX and hated it. Loving Premiere though.
You know, I just figured that out right before you posted. I am so relieved to find an NLE that thinks like me and I am so excited to have that dynamic link with AE, which I have been using since it was COSA!
So once you make a multicam clip, anything you put in there will be accommodated and displayed in the multicam viewer ? And anything you do to the source sequence (don't know exactly the terminology just yet) will be updated in the multicam sequence ?
command (control ona a PC) double click on your multicam clip, this open it like a timeline, put your new video track of top of others two (track 3) and you can see it as a camera 3 in your multicam clip.
Massimo Alberto Croce
Video Editor, Colorist, Pro Tools Editor
When the multicam clip is chugging along, I can easily choose between the angles and when doing this, that is effectively performing an edit. But is there a way to choose my angles/edits, when the playhead is just parked on the timeline ?
When parked, if I choose an angle, it will switch to that angle in the viewer. But if I jump the playhead and just park it and choose a different angle, no edit at that point is performed.
Not sure how much sense this makes. But the bottom line is that sometimes I can't/don't want to choose my angles/edits in real time but would sometimes prefer a measured pace.
I figured it out - park the playhead, make the cut with blade tool, change the angle, repeat.
(I may have prematurely posted because of my experience with FCPX. After a while I did not trust myself that I would be able to figure anything out intuitively with that program or find it in the manual and relied a great deal on others)