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Use "return" key in keyboard shortcut

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Justin Crowell
Use "return" key in keyboard shortcut
on Feb 6, 2015 at 8:07:41 pm

Hey all,
Am I crazy, or...when you try to create a keyboard shortcut for the "return" key, does it just close the shortcut customization window?!

Beyond that...I'd really like to be able to make the return key open clips in the source monitor and sequences in the timeline panel...frustrating that I can't do things conditionally like that. FCP 7 made it so easy....

Editor, Motion Graphics Designer, Director
JustinCrowell.com


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Jason Guerra
Re: Use "return" key in keyboard shortcut
on Feb 6, 2015 at 10:49:43 pm

You can set it to [modifier key] + return. So, command + return, or option + return. It's not quite as smooth as FCP 7, but it's a small change to get used to.


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Justin Crowell
Re: Use "return" key in keyboard shortcut
on Feb 6, 2015 at 10:51:04 pm

Sigh...I'm getting pretty tired of all the things that aren't quite as smooth as FCP7...

Editor, Motion Graphics Designer, Director
JustinCrowell.com


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Jason Guerra
Re: Use "return" key in keyboard shortcut
on Feb 6, 2015 at 10:57:29 pm

You're learning a new system. It's never going to be exactly like your old system. But, most of the differences are just little things that require retaining a few simple habits like keyboard shortcuts. I have been using both Premiere Pro and FCP X for about two years now, and I honestly hate it when a project forces me to go back to FCP 7. It turns out there are a lot of both little and big thins in 7 that aren't that smooth, you're just used to them. When you get used to something else, they start to stick out like a sore thumb.


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Justin Crowell
Re: Use "return" key in keyboard shortcut
on Feb 9, 2015 at 6:16:44 am

Jason...that's a pretty significant mischaracterization of what's going on, here.

I'm not new to Premiere. 50% of my work is in FCP 7 on a live TV network. The other half is all in Premiere. For anything that doesn't require a specific NLE, I use Premiere.

I'm the first to admit that FCP 7 is half-broken at this point. The bugs make it unworkable outside of a rigid environment, and performance is terrible. But...bugs are different from workflow. It'd be foolish to say that Premiere is anywhere near to 7 in terms of workflow. I have a spreadsheet full of things that aren't only different, but are entirely slower.

I'd imagine Adobe developers would (privately, perhaps) acknowledge this. It's just less mature than 7 was. A great example--the keyboard shortcut manager in FCP7 is so distantly ahead of Premiere's. Premiere only added the ability to have multiple shortcuts for things recently. It's hard to find things in FCP7 for which you can't create a shortcut--Premiere is littered with these things. In Premiere, sometimes shortcuts don't work when different windows are active.

-Shift-select doesn't select consecutive items (acknowledged as a weakness by an Adobe tech to me, recently)
-It's not possible to "select all" on specific tracks only
-No spring-loaded tools.
-No snapping whilst holding the mouse down to have it turn back off after letting go.
-Project Manager STILL hardly works. It's too buggy to use, currently, when transcoding footage.
-When you perform an edit command and then undo, Premiere deselects your previous selection and moves the playhead back to where it was a step before--this means that when I'm experimenting, I have to find my edit point multiple times.
- A HUGE omission for me--no quick way to alter the blend mode of a clip--neither from the timeline nor with a keyboard shortcut.

These aren't mere differences--they're weaknesses. These things are pretty basic, and just simply faster in 7. Adobe will close the loop on many of them--but for the time being, the edges are rough, and it's annoying. I work a lot of hours in a day, and when I have to drill down two levels to see the blend mode of every clip? That sucks.

Sorry for the rant...I see people say this stuff all the time in the face of criticism aimed at Adobe. The network I work for is switching to Premiere soon, and though I can fly in it--I know there will be times when building timelines are just going to take a lot longer. I can't see why it's not ok to acknowledge that and push back a bit.

Editor, Motion Graphics Designer, Director
JustinCrowell.com


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