Here's a scenario:
Camera One footage on video track. Camera Two footage on track above it. I cut between both cameras by simply making slices on Camera Two and opening it up to reveal Camera One.
My question is this:
For the time that we're on Camera Two, conceptually both tracks are "playing", but only the upper one is being seen. Does that also mean it's more for Vegas to process, or does it think of it differently?
This relates to my earlier post today, about my system crashing on a long render. I wonder if would have an easier time if I "actually" cut between the two cameras and deleted all the parts where Camera One wasn't needed (?)