Expressions are not my forte, I can usually modify them, but not create.
I'm working on a project where I am building a 3D cube, where each side is built up of 6x6 smaller 2D Squares.
I need the 36 pieces for each side to fly in from random 3D locations to their fixed end point.
I've been searching for ages and have tried a few expressions online, but none seem to do exactly what I want.
Could someone point me in the direction of any pointers?
Now that slider will give you control: at 0 the layer will be in it's right place, you can use positive or negative numbers on the slider to position them at a random position away, and use easing/timeoffset all you want.
Similar things can be done for 3D rotation for more simulation.
instead of seedRandom(index,true);
Another even simpler approach could be to do a Wiggle() with a very very slow (or speed0) but very large wiggle, and animate that intensity with sliders.