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Evolution Time Expression Cap!

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Oliver Main
Evolution Time Expression Cap!
on Nov 8, 2019 at 3:20:58 am

I've created an adjustment layer to give my comp a hand drawn look.

Using TurbulentDisplace with a time expression on the evolutions, looks like this.

posterizeTime(6)
time*1500


After 91 evolutions (about 20 seconds) it stops working. My comp is 60 second and I can't spilt it up.
Is there a way around this cap?

Thanks for your help in advance!

posterizeTime(6)
time*1500


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Oleg Pirogov
Re: Evolution Time Expression Cap!
on Nov 8, 2019 at 12:17:10 pm

It breaks at 91 rotations + 8 degrees i.e. at 32768. After that value it skips visually to -32768 and stays there, while the counter goes on. Apparently, this limitation is due to the maximum value of short integer type variable: 32767.

A workaround would be to make a smooth loop for evolution within the boundaries of [-32768, 32768].
Not sure, how smooth it will be in your project, but for starters you can try:
posterizeTime(6)
time*1500 % 32768


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