Hey, does anyone know if there's an expression that someone has created to automatically slow down movement speed of a key-framed layer when it approaches tight, sudden, hairpin corners in the animation path? Not sure if that's even possible... I guess you would have to calculate the change in angle between frames and go from there.
My expression game is improving, but I'm not here yet, haha. I know that the popular inertia expression is able to calculate the speed/stopping points of animation paths, so it made me think that this could be possible. Anyone know what I'm talking about with this?