My situation | Comp "A" has a character rig that keeps a library of different animation. Each animation is within 2 seconds with a 5 second blank in between the animations (60 frames),
so Animation 1 is from frame 0 - 30, Animation 2 is from frame 35-65, and do on.
In Comp "B", Comp A is inside and its being time remapped, such that I can swap the animation by typing the time it happens within Comp "A".
My task now it to add an additional accessory (a coat) to the character, and I use the Check Box Controller to control the opacity of the coat, and placed it on Comp "A", within Comp "B"
Currently, the time where I need the coat to appear is at 5 seconds IN COMP B, but needs to be played in 'Animation 1', which happens at the 1st second in Comp A.
When using the Check box at 5 secs in Comp B, the coat appears at 5 seconds in Comp A, despite the time remap.
Is there a way to go about this by making the Check box controller activates with the time remap on top of it?, or its just not possible?