I'm trying to have a layers scaling follow a Slider control, which works just fine, even with a time offset for the child layers in point implemented. The last functionality I want is to multiply the incoming value from the master with whatever value the child was originally set to, so that the processed animation ends up at for example 80%, instead of 100%. When I input the solution below I get an error stating "one argument to mul() must be scalar". I've tried to searching for an answer but to no avail.
I just managed to finally hack a solution together that works, but if anyone know a cleaner/smarter way to do this please enlighten me! And also to know how to do this for example for a 3d layers position would be awesome aswell ☺