but want ro know how i would integrate the math.sin or some other expression to make it animate like a whip or freely moving self animating tentacle. Kindly help me brain storm on this.

Rockie Ssengonzi
for
UGANDANE
Simply With Finess & Flair

Would you still want to base it on a spline that you animate, and the Sin-Function also impacts the shape,
or just a procedural animation using only formulas ?