Whether you're a full-time compositor and VFX artist, an editor working in one of the many NLEs that supports Blend Modes (including Adobe Premiere, Apple FCP and FCPX, Avid Media Composer, DaVinci Rsolve, and VEGAS Pro), or whether you just want the additional graphics power that comes with insight into the secret world of pixels, this is the tutorial for you! Join longtime VFX artist, editor, software developer, and business owner Simon Ubsdell for Part 2 of the best look behind the technology of blend modes that you've ever seen, with some practical steps you can start taking today to make your work look better than ever.
Wonderfully helpful. Actually feel more at home with blend arithmetic than loose English language descriptions found everywhere.
Looking forward to your next tutorial on alpha channels. Especially as you might address the possibility of passing a Fusion alpha mask into Resolve's color page where it might be used in a way very similar to qualified mattes.