I have an expression set up below that controls the blurriness effect when the Nulls [Rotate Control] rotation reaches inside the specified parameters.
Everything works fine when I test out the Y orientation from 0˚to 360˚ but once I keyframe the orientation of the Null I run into gimbal lock, which messes up when I want the objects that are rotating to be blurry. I don't know how to fix this or create a work around.
Also, I am not sure if this is relevant info, but I have a camera in my scene controlled by a separate Null object [ShotCam_Control]. And all 3 of my objects that are rotating around the Null are set up to auto-orient towards the camera using the Transform->Auto-Orient drop down menu.
I can change the expression to effect the yRotation like below. The only problem I face with that is after the Y rotates past 360˚ I don't know how to have the expression reflect this and still work since now it shows a 1x+0.0˚.
I also tried to plug in multiple minDeg and maxDeg like this:
minDeg = 70; 200;
maxDeg = 150; 270;
But that is not the right format because it did nothing.