I'm trying to build 3D curves (as seen in http://www.mathcurve.
com/courbes3d/bicylindric/bicylindric.shtml) animating a Light Emitter for Trapcode Particular. The idea is to rotate and animate them to create kind of futuristic display or stuff like that. I tried to rotate Null Objects but i can't get what i want, and I dont know how to translate the
expressions in After effects expressions. Any idea?
Hi, can't get it to work with the +/- and the square root in Y, but with some different values for a,b,c it looks like I can get most lissajous type curves, but not the "double" curves where there are two circles though...
Thank u very much for swift reply, i tried it in hurry n it's working good. I just have to figure out how to make it symmetrical and how to stop it after the first cycle (i guess i can keyframe a slider instead of the time) cause the expression is not very clear for me
i'm trying to do a similar expression in after effects in order to represent a lissajous 3d curve. I've found the expression on the same website as corrado already posted. but this expression contains "phi" and "psi" and i don't know how to write it in a after effect expression.
if anyone could help me would be awesome.
thanks in advance.