• | Particle Collision Avoidance
on Apr 11, 2011 at 12:47:00 pm |
Hi there!
I've found a ton of useful tips here already over the last years, it was about time to register here finally!
But for the following problem I don't find a solution anywhere: I need to create particles which do not overlap each other but somehow react if colliding with each other, e.g. bounce off. I know the wall / floor bounce thing, but this is not what I want!
I'm using Trapcode Particular 2.1 and AE CS5. Is there either a way to do this with Particular (which is the preferred way) or - if not - is there another particle system plugin which is capable of collision events?
Any help would be greatly appreciated!
Regards,
Klemens
• | Re: Particle Collision Avoidance on Apr 11, 2011 at 2:46:58 pm |
Foam does repulsion but whether it'll form part of your solution depends greatly on what your particles are and what you intend to do with them.
HTH
RoRK
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• | Re: Particle Collision Avoidance on Apr 11, 2011 at 3:45:17 pm |
Thanks for your reply! Unfortunately foam doesn't help me as the bubbles still do overlap, even with the highest repulsion setting.
My particles are logos which together form a big logo and the main goal is simply that the small logos do not overlap each other!
Thanks anyway!
Klemens
• | Re: Particle Collision Avoidance on Apr 12, 2011 at 1:41:33 pm |
You could try using Card Dance and using a circular gradient (in a precomp) to drive the position of the cards.
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• | Re: Particle Collision Avoidance on Apr 20, 2011 at 11:25:50 am |
Thank you too for your reply, unfortunately it didn't work either with our project. We finally did it manually - with up to 500 illustrator layers per composition! O_o
But it's a pity that particular does not provide this feature! You need this quite often that particles should not overlap! And for every particle system in 3D-apps that I know this is a pretty standard feature...