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3d Layer issues via Dub layers

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Robert Benson3d Layer issues via Dub layers
by on Mar 13, 2011 at 11:06:20 pm

OK - I have a 3d building built in AI with contains 5 layers: 4 walls and a roof - I want to DUP them in 3d space - so I know I can do DUB and move them all as a group - in need 20 buildings so that is a LOT of layers etc- I thought I could PRE-COMP but that kills the 3d Space of the building

ANY tips or suggestions so I dont have to make a ZILLION layers for EACH and every WALL and ROOF

thanks Much RB

the FINAL result is to have 20 building back in Z Space :)


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Brian CharlesRe: 3d Layer issues via Dub layers
by on Mar 14, 2011 at 12:58:07 am

Place the 3D Building Comp in a new Comp and click the Collapse Transformations Switch.

Make the layer 3D and duplicate.

You can have 20 buildings and 20 layers.



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Robert BensonRe: 3d Layer issues via Dub layers
by on Mar 14, 2011 at 2:38:28 am

Hey Brian... thanks for your kind help
can or should the building comp itself have a camera... or does it use the camera of the main comp?

so I turn on the Collapse Transformations SWITCH for the MAIN - parent comp and NOT the SOLO building comp... is this correct-
thanks again- Robert


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Brian CharlesRe: 3d Layer issues via Dub layers
by on Mar 14, 2011 at 3:26:17 pm

No camera necessary in the building precomp.

No need to collapse transformations in the precomp unless your building consists of vector artwork that has been scaled beyond 100%.



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