We're exporting scene/camera data from Flame as an .fbx file. The pipeline then goes through C4D and eventually to After Effects. By the time the data gets to AE,the Y and Z positional values on the camera come in negative from what they were in flame. This leads me to believe it's some kind of Y up vs. Z up world axis issue along the pipeline. At any rate, I was wondering if anyone has run into this problem and has a work around for this (possibly an expression) or can perhaps tip me of to the correct workflow for this pipeline?