There are tons of tutorials and posts about this. Search for logo from particles or something like that. The basic thing is, you use Particular to explode your logo (text to sand [tons of tuts], shatter logo, logo to particles, etc.), then precompose it and time reverse the precomp.
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Re: Particles to specific shape by Jacob Rasmussen on Jan 14, 2011 at 1:41:06 pm
Thanks for your reply, but that's not what i'm looking for.. Maybe I didn't explain it properly, but the case is, I have i.e. 10 squares I want to be able to animate from one "pixel" like shape to the other, and so one.. That means it's not only one animation from shattered to assembled I need to do, but somekind of transformation from one shape to another several times.
I was thinking if it is possible to have a couple of overall vector shapes, and a lot of little squares that has to transform into the vector shapes, as close as possible - and then into another overall vector shape..