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AE -> Nuke / AE -> Maya

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Alex HardingAE -> Nuke / AE -> Maya
by on Jan 4, 2011 at 1:30:03 pm

I know you can get cameras and nulls from maya to after effects, and back and forth between maya and nuke, but is there any way to get any kind of animation curve from after effects into to nuke / maya?

Thanks in advance,

Alex


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Walter SoykaRe: AE -> Nuke / AE -> Maya
by on Jan 4, 2011 at 1:47:44 pm

Have you tried Barry Berman's MoCon scripts?

http://www.3dmation.com/

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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Alex HardingRe: AE -> Nuke / AE -> Maya
by on Jan 4, 2011 at 5:44:21 pm

ok yes that looks like it will do the trick, thanks

one more question: can i bake the keyframes of a curve generated by expressions in after effects?

cheers

Alex


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Walter SoykaRe: AE -> Nuke / AE -> Maya
by on Jan 4, 2011 at 5:54:31 pm

[Alex Harding] "ok yes that looks like it will do the trick, thanks"

Great -- please write back if it works well for your project. I use C4D, not Maya, and I don't have any first-hand experience with it.


[Alex Harding] "one more question: can i bake the keyframes of a curve generated by expressions in after effects?"

Yes, but AE doesn't call it baking. Select the property with the expression, then select Animation > Keyframe Assistant > Convert Expression to Keyframes. It will evaluate the expression for each frame and bake the result into a keyframe for every frame.

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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Alex HardingRe: AE -> Nuke / AE -> Maya
by on Jan 4, 2011 at 6:36:20 pm

hmmm

baking the keys worked, but when i export anything to maya none of the keys come through. i just get a locator at the origin called "_UNKNOWN_REF_NODE_fosterParent1" and another node in the outliner with the name of the layer i was trying to export.

if i go inside the maya scene with a text editor i can see the keys.

using AE CS5 and maya 2010

any thoughts?

thanks,

Alex


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Walter SoykaRe: AE -> Nuke / AE -> Maya
by on Jan 4, 2011 at 6:48:10 pm

Have you used parenting at all in your AE comp? It sounds like that would cause it to fail. From the docs:
Notes, channels for cameras (camera type in Maya) supported are Position, Z Rotation, X Rotation, the Y Value for Orientation, and Zoom. For Camera + Aim cameras supported channels are Position, Point of Interest and Zoom. For objects, channels supported are Position, Z Rotation, X Rotation, and Y Rotation. Plan your move accordingly.


Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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Ben LoudenRe: AE -> Nuke / AE -> Maya
by on Sep 3, 2011 at 7:22:55 pm

Just come across this thread trying to find out a way of importing AE keyframes into Nuke - the link on the site you have posted here is broken... need help with this asap if anyone has any thoughts?! or do you know another site that host's the MoCon scripts?

Just to let you know what I'm doing... I'm working on a project which involves complex time re-mapping based around a music track - I have my time remap curve in AE but need to do some more powerful frame interpolation (using oflow/kronos).

Any thoughts?


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