Hi!
[Sorry for my approximative english :)]
In C4D, I have a 3D render with two Object buffer ID. No Alpha Channel.
Then, i import my 3D render in After Effects and I apply the two Object Buffer ID :
- Layer 1 : my_3d_render + Object_Buffer_ID_1 (with Luma Matte)
- Layer 2 : my_3d_render + Object_Buffer_ID_2 (with Luma Matte)
Its works well, but when I enable the Alpha channel in After Effect wieport, I see a transparency area at the itersection of the two Object Buffer ID.
Do you know how can I fix it ? To obtain a clean Mattes compositing.
The image below show you my problem.
Thank you very much for your help!
Anthony
