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# If Particular Rotate it cuts the Particles at the Ground

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 If Particular Rotate it cuts the Particles at the Ground on Sep 13, 2010 at 6:49:42 am

Hello AE Guys,

i work 2 Years with AE but i have just few month the trapcode suit. I am german. My english is bad ;-)
i now make a fly about a 3d layer. there are particles who are linked to a light.
this light i rotate. if i rotate - it cuts the round particle in the middle or the particle are not seen any more because they behing the floor.

how can i change it??
if i set down the layer and make z space very low then i am on value 100.000 for z and its cut also!!
here are some pictures..

http://www.sentence4leeder.de/thanksforhelp/01.jpg

http://www.sentence4leeder.de/thanksforhelp/02.jpg

http://www.sentence4leeder.de/thanksforhelp/03.jpg

http://www.sentence4leeder.de/thanksforhelp/04.jpg

How can i fix this problem at every point of the particles?
http://img3.imagebanana.com/img/54ps8njr/Bildschirmfoto20100913um08.42.52.p...

I set obscuration layer on the floor layer, but that doesn't work.
Anybody an idea?

THANKS FOR ALL HELP!! :-)

 Re: If Particular Rotate it cuts the Particles at the Groundon Sep 13, 2010 at 5:22:43 pm

Particular respects the z space and camera that you have created. From your photos, the background is set at 0 Z space, the particles are look to be moving from behind that position to in front of it.

Move the background to 100 or even farther back and the particles shouldn't get cut off.

Johnny Cuevas, Editor
http://www.thinkck.com

 Re: If Particular Rotate it cuts the Particles at the Groundon Sep 13, 2010 at 9:23:49 pm

Hey,

first thank you for you help!
I put the z space of the floor layer very very down.
i make a layer with 5000px, then scale it to 500% and then put it down at z space at 5000px..
i do all what i can, but minimum at one point the particles cut away too!
i have no solution for it. the stroke path is too low to get one layer behind it.
if i make a new comp for the particular, then i can make a new bg behind it, but then the lights of the particular how make the strokes dont shine on the bg.
i must have this shining on the bg, because if not there is no good look.
this animation have soo big problems :D so i cant put the strokes down to get more light on the ground, because they must have this y space..

anybody an idea?

 Re: If Particular Rotate it cuts the Particles at the Groundon Sep 14, 2010 at 9:43:34 am

Hey Guys, i see no chance to change anything.
thanks for help - i start a new project after 4 days prepare this problem.

 Re: If Particular Rotate it cuts the Particles at the Groundon Sep 14, 2010 at 2:47:38 pm

I can't see anything from the pictures that would indicate why you are having this problem. If you can put the project on an FTP site, I'd be willing to download it and see if I can figure out why your particles are getting cut off.

Johnny Cuevas, Editor
http://www.thinkck.com

 Re: If Particular Rotate it cuts the Particles at the Groundon Sep 14, 2010 at 5:34:05 pm

Hey very good!! Thanks for your help.
Now i am at home, but tomorrow i will send the link if i am at work.
I now start a very new project and now it works, but i am very interesting if you can make this problem away and i know what was the problem of my old project.

thanks!!

 Re: If Particular Rotate it cuts the Particles at the Groundon Sep 15, 2010 at 6:39:26 am

YES MAN!
Exactly this was the problem. The walls and the floor should be 3D Layer.
Also the Null Object who is adjusted to the particular.
Particular MUST be 2D!!

Thats all - very easy solution.
Thanks for all help.