I have a comp with many elements, lights and layers. I also have a camera in this scene. The problem is I animated a Null with a wiggle expression. I wanted to use it as a camera shake so I parented the camera to the null. Now when I playback, the Null does not affect the camera at all. Am I missing something?
Are you looking through the camera at the animation?
If you link a simple solid 3d layer to the Null, can you see that is affecting it?
Can you post a screen shot of your setup (opened layers- Null and camera)
Tudor "Ted" Jelescu
Senior Compositor/VFX Artist
Are you sure you parented the camera to the null? you said one thing in the thread title and another in your post discription.
or maybe another thing, what kind of wiggling transformation are you making? if it's rotation, and you null isn't centered on your camera pov, you'll have some odd or close to none transformation (null too far away?).
And you judge that by the fact that everything "stops" moving?... I mean, if everything is parented to the same null, including the camera, the null at least will seem to be static, since you are looking at it through the camera. Other layers may vary depending on their position.
Could be this happening?
Have you tried creating a new project with just a null and a camera?