It's a crowd of characters that look like they've all been drawn from a few single strokes. My first thought was to precomp my characters, Auto-Trace the final animation, and add a stroke to the generated mask. Unfortunately, that method is missing the punch-out area, such as between his legs. It's also strobing off on some frames since Auto-Trace generates more than one mask.
Any ideas to fix my current method? Have any alternate ideas?
Really appreciate your thoughts!
After Effects CS4
∧ Creative Mockup of the desired final look. ∧
∧ Structure of Rigged Character ∧
The look I currently have using Auto-Trace. Precomped and animated silhouette on left, resulting traced character on right. Please notice the punched out space between character's legs doesn't stroke in. ∧