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Mapping apparel design to model

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T. Ben Rosati
Mapping apparel design to model
on Aug 2, 2010 at 6:24:40 pm

I'm planning out how to concept some of my apparel design on a live model to add to my demo reel.

My current train of thought of attempting this is to:

- shoot the model wearing a blank colored tee (eg: white) and attach a sheet of green paper to where the graphic needs to be mapped.

- in maya rough out some geometry that fits the curve / shape of the model's body and texture my graphic onto it.

- record the animation in maya.

- import and overlay in AE.

Suggestions? Would this be the correct way of attempting this?

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Steve Roberts
Re: Mapping apparel design to model
on Aug 3, 2010 at 12:23:06 am

It depends on how close you are and how much the model moves. Another option would be to try this:

1. Print a real t-shirt with a grid on it in the graphic area. (maybe the grid could have 10 lines by 8 lines)
2. Shoot the model wearing the t-shirt. No green necessary.
3. In AE, make a comp of 10x8 proportion and apply the grid effect to a comp-sized layer, 10 lines by 8 lines.
4. Drag that comp into the main comp, over the model.
5. Shrink the layer down and apply the mesh warp effect, using 8 columns by 10 rows (or whatever).
6. Keyframe the mesh warp to match the grid on the model's t-shirt.
7. When done, add the new graphic to the comp that contains the grid. It will be distorted to match the t-shirt.

You should shoot a test.
Caveat: I haven't tried this ... I just made it up right now. Or maybe I saw it done somewhere.

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