Re: Putting 2d/2.5d image/sprite into 3d Invigorator by Arvin Bautista on Jul 2, 2010 at 6:42:58 pm
Okay, I figured out part 1 (creating a plane and adding the texture and using a black/white image for the alpha channel... wish it would do png's!)
Still haven't figured out part 2, wherein I need to easily place objects based on another object's texture map.
Also, is there no way within 3d invigorator also to change the pivot point? I'd love to be able to place my object on top of the sphere but the pivot point in the sphere's center, so I can easily do rotations around the sphere.