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Putting 2d/2.5d image/sprite into 3d Invigorator

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Arvin Bautista
Putting 2d/2.5d image/sprite into 3d Invigorator
on Jul 2, 2010 at 6:14:28 pm

I want to do a sphere in 3d invigorator with a texture, and put a 2d sprite on top (like an alpha-ed 2d tree on a 3d earth). It needs to be placed exactly on a specific spot on the sphere's texture.

I'm pretty new to 3d invigorator, so I'd love advice on:

1) How to put a simple sprite with an alphaed texture into the 3d scene.

2) How to properly place an object based on another object's texture location (since I can't see the texture in the scene preview)

Arvin Bautista
Greasy Pig Studios
Los Angeles, CA
http://www.greasypigstudios.com


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Arvin Bautista
Re: Putting 2d/2.5d image/sprite into 3d Invigorator
on Jul 2, 2010 at 6:42:58 pm

Okay, I figured out part 1 (creating a plane and adding the texture and using a black/white image for the alpha channel... wish it would do png's!)

Still haven't figured out part 2, wherein I need to easily place objects based on another object's texture map.

Also, is there no way within 3d invigorator also to change the pivot point? I'd love to be able to place my object on top of the sphere but the pivot point in the sphere's center, so I can easily do rotations around the sphere.

Arvin Bautista
Greasy Pig Studios
Los Angeles, CA
http://www.greasypigstudios.com


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