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stereoscopic - parallel off axis in AE????

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doug nashstereoscopic - parallel off axis in AE????
by on Jun 25, 2010 at 5:58:51 pm

Hey all,

If I create my L & R channels in Cinema 4D, with the Parallel Off Axis method, my two cameras will make use of the "film offset X" capability. However, when I import those cameras into AE, they're simply parallel, without the necessary film offset. This seems like a CRITICAL problem!!!

How can this be resolved or worked around, please.

Thanks.


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doug nashRe: stereoscopic - parallel off axis in AE????
by on Jun 26, 2010 at 5:55:10 pm

I assumed this would be the best place to post this question. No responses, however, make me wonder if this belongs elsewhere?


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Walter SoykaRe: stereoscopic - parallel off axis in AE????
by on Jun 26, 2010 at 9:52:04 pm

Hi Doug,

I don't have an answer for this question, but the COW also has Cinema 4D and Stereoscopic 3D forums; perhaps someone there would have some direct experience.

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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doug nashRe: stereoscopic - parallel off axis in AE????
by on Jun 28, 2010 at 5:23:49 pm

Thanks. I've been posting, at length, on both C4D Cafe & CG Talk about the 3D end of things. I'm fairly squared away there, but the AfterEffects workflow is where I need additional input. I figured this would be good, in that it's specifically AE, but I'll start a thread over in the stereoscopic forum, as well.


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Walter SoykaRe: stereoscopic - parallel off axis in AE????
by on Jun 28, 2010 at 5:35:47 pm

[doug nash] "Thanks. I've been posting, at length, on both C4D Cafe & CG Talk about the 3D end of things. I'm fairly squared away there, but the AfterEffects workflow is where I need additional input. I figured this would be good, in that it's specifically AE, but I'll start a thread over in the stereoscopic forum, as wel"

I've done a couple tests in stereo with After Effects (mainly using Chris Keller's outstanding stereoscopic scripts), but without native stereo support in the application, I've found the whole process a bit cumbersome. I've just started evaluating Nuke specifically for its native stereoscopic support, but of course there's a substantial learning curve.

Doug, would you mind posting back here when you find a solution? I'd be very interested in seeing how you resolve this in AE.

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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doug nashRe: stereoscopic - parallel off axis in AE????
by on Jun 28, 2010 at 9:14:44 pm

Thanks, Walter. I'll report back whatever salient information I may glean.

I have also considered Nuke, but the fact that it really isn't a suitable design program really kills it for me. Plus, they're still playing games with pricing and "maintenance contracts". I thought that died with Silicone Graphics years ago...


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