He never explains how he does it. I have tried large solids, small smaller solids expanded with CC repetile or the Motion Tile plug-ins, only to run in to render problems. If I make the objects in the scene smaller, then you run into problems of scale.
Does anybody know how AK did it? Do you have any tricks that might work? If you know of any techniques, resources or tutorials, please let us know.
MOtion Tile is one way to do it. PArenting the floor to te Camera is another. If the floor texture is created internally within AE (Fractal Noise) then you can use an Expression to link the plugin's Offset property to the Camera.
Oftentimes, Motion Tile will fail if there is insufficient RAM.
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AK includes project files for his tutorials, but the video I referenced was a Promo/Test for Sure Target 2. Often I am more interested in how he did the promo, than the product itself.:-) For example, his promo for Bullet.