Ok, so I've got a 3d space with mountains on the background, clouds on the sky, a city skyline, trees close to the road, and the road. the camera movement is simple (horizontally panning), and my car is a 2d layer, with 2 spinning wheels. I've set a keyframe for the wheels at the begining (rotation 0), and another at the end (40x).
The car comes from outside the screen, goes about the other end, and stops (camera stops too).
How do I make the wheels desaccelerate and stop?
I hope I cannot accomplish this due lack of sleep only.
Either you have a misplaced keyframe causing the additional rotation OR instead of moving the Speed Graph, you moved the Value Graph.
Switch the last keyframe to linear and then check. If all is fine, Then select the last keyframe and right-click and pres SHIFT+F9 to change the linear keyframe to an ease-in keyframe. Check again. If all is well then jump into the graph editor and ensure that you are viewing the speed graph, then adjust the graph accordingly to get an even smoother ease-in.
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