I have a job i am working on that is broadcast on Friday and things are not going as well as they should. I have created a sequence in widescreen pal and all is good when looking within after effects. But when I render I get strange black lines that run along various surfaces in the sequence. For example I had a camera tracking along a 3D floor which is a solid with the grid effect. When I render I get horizontal black lines that pop on and off randomly all over the place. Another example is an image that is rotated on x and y. As the camera tracks past this I get black lines that appear to be running along the face of the images.
I have tried a few different codecs, and output types, but none of this appears to make any difference.
I am not using lights or shadows. I am working in PAL Widescreen square pixel.
Since these problems I have done simple tests with two simple panels both rotated, and placed at different z depths. I did a focus pull from one plane to the other. In CS4 I get the error. In CS3 it works fine.
It seems there is some kind of bug in CS4 depth of field effect?