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Camera follows path and illustration - Z space /

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David Chaudoir
Camera follows path and illustration - Z space /
on Jun 11, 2009 at 4:07:19 pm

Imagine if my illustration is of a slot car/scalextric track with zig zags and curves.

So I bring that in from Illustrator. Then I copy the path and use that as a motion path in a null.

So I can attach the camera to the null and I get a certain effect - but not the one I'm after.

What I want is the view from the car - a few inches up from the "road" looking at the road and following the twist and turns as it unfolds. The road is not flat but tilted as if on a horizon line... I'm finding it very difficult to achieve.

Seen a tutorial for this anywhere.... useful expressions, Project files?

Any help gratefully recieved.


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Brian Charles
Re: Camera follows path and illustration - Z space /
on Jun 11, 2009 at 5:40:26 pm

Rick Gerhard had 2 tutorials on the Cow dealing with this exact technique, I've done a cursory search but can't locate them.

The technique Rick uses is to tie the camera's POI to a null with a simple pick whip expression. Animate the camera position and then the null. Its best to position the null at the camera's intended eye level first.

Sorry I can't find the tutorials on line.





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David Chaudoir
Re: Camera follows path and illustration - Z space /
on Jun 11, 2009 at 5:52:19 pm

Thanks for that...yes the link is dead.


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David Chaudoir
Re: Camera follows path and illustration - Z space /
on Jun 11, 2009 at 5:46:29 pm

..... bump


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