In my comp I have a circle covered with particles from trapcode. One by one they disappear, revealing the circle below, and I want light to shine through as each one goes away, kind of like as if light was breaking through cracks in an egg. I've been trying to make the shine with trapcode shine. I've gotten close, and either the particles look how I want them to but the shine is blocked by a mask, or I remove the mask and the particles don't look right and the shine looks somewhat right, though it's coming out 100% from the beginning instead of being revealed piece by piece. I have the project file here, and if you take a look it's pretty obvious what I want to do. Any suggestions?