Here's something that's been stumping me: I would like to animate a standard rolling home garage door (so, long horizontal planks that rotate back as they reach the top, as they're pulled back by the chain). I have not been able to get the motion quite right as I can't get the entire door to look like it's being pulled in one continuous rise; instead there is a "bump" as each plank fully rotates (see the attached .aep). Also, if you look at the setup from the side, it's clear that the planks are jutting away from the path where the real-world track would sit at the curve. Each plank is linked to the one above, and the top plank is being pulled back by a null. Any tips on how to depict this real world situation correctly in AE?