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Vectors quality vs camera problem

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Mike Poliskey
Vectors quality vs camera problem
on Sep 27, 2017 at 10:40:40 pm


I'm during making my first cartoon animation and get some problem. I'll try to explain as simply as possible.

So there is a MAIN comp containing few other comps (let's call them SUBS) and one camera. There is a character inside one of these subs, so all body parts shape layers and rigging controllers based on Duik tool (all 2d). In the main comp I marked this one comp as 3d.
Now, when I dolly-in the camera very close to character, it's edges become blurry. I tried random combinations, and did find that if make those shape layers also 3d (in sub comp), it resolves problem; now all edges are clear.
But I suppose this is not the best solution - probably more calculation for pc, also about rigging? (am not sure, just want to avoid possible future problems with ongoing project).

Is there any better way to do it?


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