I have a particle set up that is affected by wind. (Particles crossing the screen) And I am trying to have the particles be emitted at a slow velocity and hang around a bit before being taken by the wind
Anyone know how this is possible? Only way I could think is using physics time factor to slow them and time reverse the video?
I'm sure there are a number of ways you could do this.
You could precompose your particles, create another precomp containing a solid with a gradient on it.
Then, in your main comp, apply a Time Displacement effect on your particle precomp and drive it with the precomp containing the gradient.
- The Great Szalam
(The 'Great' stands for 'Not So Great, in fact, Extremely Humble')
No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.