I'm trying to get this look for a few days but my results are far away from the vignette in beeple's - splewch. Does someone now how he creates the Black vignette? It's interacting with the white shapes of the render so pretty well. I tried a Turbulence Noise with Polar Coordinates to interact with the alpha channel of my render, on top a combination of Gaussian Blur and Simple Choker to get this liquid effect. But I lose all the details when I do this. Does anyone know how he did this?