Hi, I'm just starting my first a plexus project and I'm using some masks to put some points around.
For the points I'm using a textured sprite with 8 frames with the random still time sampling.
But I'm noticing some flickering on some of the points. The image keeps changing in certain points, and some others are clipping one another, Is there a way to make them distribute a bit in Z pace or something else so that doesn't happen ?
I tried change plexus rendering settings to