I used Trapcode Form to create a bed of points, then animated the camera to move down to "ground level" of the points. Then I duplicated the bed of points and flipped it vertically by setting it's Scale to -100, -100 ....so as to make a ceiling of points. But now when the camera moves down to the floor bed, the ceiling bed comes down and meets with it, like a mirror. Shouldn't the ceiling and floor stay put while the camera moves around them? Neither of the trapcode forms are parented to the camera. Neither of the forms are enabled as 3D objects (I think Trapcode renders on a 2D plane).
I hope that is clear. Any help is appreciated.
I'm using CS6 on Windows 7.