Hi, I wanted to make a quick firework explosion with a layer-emitter.
And run into an unexpected problem.
The "outwards" setting for trapcode particular. The particles expand outwards on top and bottom of the graphic, but INWARDS at the sides. That's so weird. Why would trapcode do such a thing?
sadly the documentation on redgiant is doesn't even mention the "outwards"-direction.
Am I missing something here?
Layer RGB Usage is on "none".
I already tried using lightness velocity but the emitter shape isn't regular and the outcome not predictable.