So I am trying to use the ray-traced 3D option on my 3d text layer with Skybox Creator. I have a 360 environment created with Element and have placed text layers in my project that I have keyframed the camera to fly by. I wanted to give them some extrusion to make them look better as you pass by them. When I change a 3d text layer to ray traced it gives me an error with code 26::0. But it seems to display correctly. The problem comes when I refresh the output. When I go back to my output comp the bottom camera has not carried over to the output and I have a black hole at the bottom of my equirectangular image. If I undo the ray traced 3d selection and refresh the output the bottom camera comes back. Any thoughts on what could be causing this?
I would greatly appreciate any advice!