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How do I get this look? (Tinting, Shading)

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James RothHow do I get this look? (Tinting, Shading)
by on Oct 6, 2016 at 7:22:13 am



This look should in theory be fairly easy to replicate; I can import 3D buildings and leave them untextured, but how do I go about achieving this look?



This is as far as I have gotten with a 3D model in Element 3D.


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Fredrik ÅkerlundRe: How do I get this look? (Tinting, Shading)
by on Oct 6, 2016 at 7:49:52 am

It looks like they are just flat shaded models. When I´ve done stuff in Blender it looks likes this when I test render. I haven´t used Element 3d but I guess some really basic shader with no reflections in Element 3d should do the trick.


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Karl RickerRe: How do I get this look? (Tinting, Shading)
by on Oct 6, 2016 at 12:06:25 pm

Ambient occlusion and lighting with flat textures.

-Karl Ricker


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Dave LaRondeRe: How do I get this look? (Tinting, Shading)
by on Oct 6, 2016 at 2:28:03 pm

How about the Tritone effect? Nothing fancy, but I don't thing you need anything fancy for this.

Dave LaRonde
Promotion Producer
KGAN (CBS) & KFXA (Fox) Cedar Rapids, IA


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