I need your support again.
I am working with Trapcode Particular because I would like to
emit particles from the Emitter and have a circle motion path.
Sounds easy when working with Lights and giving it a circular motion path and assign the Emitter Type to it, BUT here is my question:
How can I make it work, that it is not the emitter, following the path BUT the particles shooting out?
So actually my emitter doesn't change its position and the particles shooting out draw a circle. (imagine a chimney, which obviously does not move, but the clouds draw/align/form a circle, rotating around.
Why is it so difficult to set it up for me?