Particular box question
by Josh Ruha on Jul 11, 2016 at 3:31:15 am
I am trying to build a box in particular. This is my general thinking...to create multiple emitters to one solid and position these emitters in 3d space to form a "box". It's only a guess at the moment and I need to figure out the best way forward to create this effect.
The idea behind this particular "box" is we want to be able to pan around inside this box from all sides, front,back, left, right, top, as we are currently doing a VR piece at the moment hence the 360 pan around.
I don't know if this is the right way to do things but what I was thinking was
4 emitters to the one solid
Emitters are box emitters rotated in 3d space to form a "box"
My problem is when I go to apply the different emitters to the one solid, particular only renders one of the emitters and not all of them in 3d which is what I assumed but was wondering if there is a way around this to achieve what I am after without having multiple solids for the different faces of the box
Any help on the matter would be greatly appreciated